Battlefield 1 relies on the Frostbite engine of the Swedish developer studios DICE. Since Battlefield 3 (2011) this is in use. With Battlefield 4 and most recently Star Wars Battlefront or Mirror’s Edge Cataclysm, there were updates that drilled the skills further. FIFA 17 will also use the engine. The strengths include the light effects, the physics system – keyword destruction – and the scalability on different systems. Battlefield 3 came by the way for PS3 and Xbox 360. The engineering substructure was also very stable during the beta. Only at the start there were often crashes directly from Battlefield 1.
Sandstorms and other images
But before we get to the graphics and performance, a short section follows the sound. Like its predecessors, Battlefield 1 offers a massive and very detailed sound signature. DICE has recorded many original sounds again and is very well integrated into the game. In the case of bullets from a vehicle, for example, you hear falling cartridge cases, and there is a large echo in the gorges. When we shoot a bullet in a tank, we really think we are sitting in a steel monster. In addition, the game is accompanied by an orchestral soundtrack, which varies according to the game. If you do not have to worry about graphics and performance, we can only guess: invest in a good stereo headset, or go straight into a good 5.1 system.
Battlefield 1 Official Reveal Trailer
Now to the graphic: Who played Star Wars Battlefront, sees Battlefield 1 at the present time (beta status) on similarly high level. Sand surfaces and rock formations look highly detailed, highly realistic, highly realistic and highly realistic. The skymap is in no way inferior to it - clouds and blue skies look photorealistic, just like whirling sand. Explosions are spectacularly implemented and also the character models know through detailed converted clothing and buttery animated movements to convince. But in a few places there were also less pleasing views, as in the following picture, for example. However, this may well be the beta status.
And the requirements? Anyone who could enjoy Battlefield 4 and Star Wars Battlefront on Full-HD and Ultra-Details in high or more than sufficient gameplay rates will have no problems with Battlefield 1. The FPS values will be similar, only slightly lower. This is unfortunately an indication, because EA for Battlefield 1 still does not specify any system requirements.
We have tried Battlefield 1 in the beta version on two computers - a current Skylake system and an older computer, which from today's point of view belongs to the middle class. Installed was Windows 10 Pro, as the disk for the game serves a second partition on an SSD. On the RAM side, 16 (DDR4) and 8 (DDR3) gigabytes were available.
On system 1 with an Intel Core-i5 6600k on standard clock (3.5 GHz) with an overclocked Nvidia Geforce GTX 1070 (1.730 instead of 1.506 MHz) the picture rate seldom sank below 100 frames per second. On average, we watched around 110 FPS. Battlefield 4 on Ultra is on this system only 10 pictures over it. In the second system from an overclocked i5-750 (3.5 instead of 2.6 GHz) with an equally higher-clocked Geforce GTX 970 (1.228 instead of 1.076 MHz), Battlefield 1 ran in complex battles with a minimum of 70 frames per second. The cut is rather at 80 FPS. This is a very good performance for a seven-year-old processor and a two-year-old graphics card from the up-to-date upper segments and speaks for the engine. It is not necessarily hardware-friendly, but it is also not a hardware-eater. Absolutely recommended, however, is Frostbite-typically a four core processor. The loading times are similar to those of Battlefield 4. When you use an SSD, you are in the game in just a few seconds, and just as fast on the server.
Anyone using weaker hardware can make many adjustments in the settings. In low to medium settings, middle-class graphics cards of previous generations are already sufficient.
Important is still to know that Battlefield 1 has a DirectX12 mode. However, this does not bring any advantages at the moment, rather on the contrary. The game was partially unstable, and less performant. Open beta testers should therefore remain best with DirectX 11. We could not test an AMD graphics card or a corresponding processor because of a lack of pattern.
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